Design
Commission Inquiry into Redesigning Public Services
Evidence
from Lucy Kimbell
Session
11.10.2012
Lucy Kimbell: This is quite academic so I apologise but I do
think it’s useful… I’ve made some notes to organise my thoughts and they’re in
three broad categories. The first: what is design? What is that word doing? And for who? Secondly, is design
thinking changing that in some way – in terms of how, operationally, you can
embed design in organisations… and then thirdly design as a professional field
and its weak institutional base and why, even though design people think we know
how to sort these things out, we somehow don’t have the institutional power to
be in there straight away – we have to make the case constantly.
One of the first things to address is that even if you’re in
design, it’s incredibly hard to define what design is. Do we mean design in the
mode of engineering, do we mean architecture, do we mean communications design,
do we mean digital interactions? And even if you look at the academic
literature on design, there are two major distinctions, which then come out –
is design about giving shape and form to things? And that thing could be a
physical product or it could be a digital interaction. Or is it about making
change happen?
The important definition here is from Herbert Simon, from 1969:
everyone who devises courses of action, to change existing situations into
preferred ones, is doing design. Anybody who is trying to change anything into
a preferred situation is basically doing design. And that is not about giving
shape and form, making stuff. That is a massive tension that comes up again and
again in these discussions.
Then that stuff around changing behaviours and interactions
and services and systems is much more palatable when you look through that
second lens. But that tension is incredibly strong – this is not trivial, that
design is really hard to define.
Let’s turn to a third definition, which takes that Herbert
Simon idea, and pushes it a little bit further…
In Herbert Simon’s book, The Sciences of the Artificial,
1969 – he won the Nobel prize for economics – he did a lot of work in computer
software and artificial intelligence, and he came out thinking the thing that
we’re all doing is actually design. That quote I just gave is the most famous
quote from it. But it’s part of a much longer chunk which then goes on to say,
in essence management, medicine and engineering are all design professions. And
if you say that to a doctor they think ‘well I diagnose and then I’m trying to
change the state of the patient – which has a physical effect – so yes’. But
then you have this problem which some designers go into of saying actually
‘design is everything’. If you push it that far you are saying design is
everything, and therefore designers can tackle anything. Which is not
necessarily the case. So that definition on the one hand seems right, but it
also alludes to this question about design and management – are they really
different? Management is about supporting people to do whatever they want to do
better – which might be citizens, or might be customers buying an airline ticket…
Armand Hatchuel is a professor from the Ecole des Mines in
Paris – which is an engineering school, but he basically writes in management
theory – and he is the most interesting and profound person writing in design
theory in the last 10-20 years. He revisits Herbert Simon and says ‘Simon was
absolutely right, design is critical for organisations and mostly ignored.’ He
then presents two situations. You’ve got a group of people who want to go out
on Saturday night. They decide they want to go to the cinema – they’re going to
‘design’ their Saturday night. Going to the cinema is basically choice
selection. You’ve got a these films on in these cinemas, how do we choose? But
we know what the end result is. We don’t know how good the film will be, but it’s
a defined problem. That is choice. Making choices.
Actually, what design is: the example he gives is designing
a party. It’s the same group of friends, on a Saturday night – not going to the
cinema, they’re going to design a party. What’s a party? It could be any number
of things. It could be ten people, or a hundred people, it could be with
dancing, it could be with food. It’s an unknown – the outcome isn’t yet
defined. And that (although he has a much more theoretical version of it,
actually quite readable) that is what design is: it’s about expanding the set
of options. Not about selecting between options.
Herbert Simon, although he is saying design is important,
actually means selecting between options. Whereas design is about the creation
of new options. So it is about creativity and generativity.
A limited number of people actually read Armand Hatchuel –
even if you’re in management – but design theory people mostly don’t read him.
So while this is theoretical stuff, it points to these problems that most of us
on the ground have in conversation with a client, which is about ‘what actually
are you doing?’ Are you designing a physical thingy, or are you helping us
change how we engage with citizens? Which is a change process, which is then a
different thing, and necessarily involves ‘the organisation’, which most
designers are terrible at doing. They don’t know how to do that: it’s not their
training. Some of them might have ended up being good at that, at working with
people and facilitation, but they don’t have the analytical skills for doing
stuff inside organisations. And unlike for products, when organisations are
designing services, the consumption and production is happening at the same
time. The organisation is the entity that is the service: it is just a load of
interactions with digital and physical things, and with people.
This raises a lot more questions which, quite frankly, for
me, are not answered right now. But it comes back to this definition: what is
design about? And in reality you’ve got both of those things – you do want the
webpage to be well designed, and the leaflet, and the interaction with your
Citizens Advice advisors – the person-to-person face time stuff. Those all do
require designing. But does it mean that designers are necessarily good at
that? That’s one of the reasons why this is so hard: and it is really hard. It
is not as though academics – those of us who read and write about this stuff –
are in agreement about what is the core of design.
A simpler version of this is – if you look at the dictionary
definition, there is the verb and the noun. When you’re talking about the
‘design of a service’, there’s the noun: the actual finished arrangement of the
service. And then there are blueprints and artefacts along the way, which are
designs towards the final design. Then there’s the process of ‘doing
designing’, and then there’s the field as a profession. So that’s four
different potential meanings for the word design. And if we’re talking with a
local authority manager who is buying design: what are they buying? Which of
those four things? And again, what does a person who calls themselves a
designer, who maybe went to CSM and did web design and is now peddling service
design: what is it that they are offering? Are they good at all those things?
I’ll come to this again later – how we know what to go on.
So, another thing then from within the management
perspective… I have read a lot of
the management literature, I teach design on an MBA, where I am confronted with
making a space for this design stuff, but
there is a sense that all my other colleagues are asking ‘well what are
you adding? We already teach that.’ ‘What do you mean by design?’ always comes
out. Hence I’ve bothered to read all this literature and get clearer for
myself. But for them, it’s two things. Really it’s a phase in new product
development. Design is not the same as new product development. It is a phase
in new product and service development. There’s your first ‘research and
discovery’ – what you’re trying to do, your aims and objectives. Then your
engagement with the detail of the users etc, the analysis of what they want,
and segmentation. And then there’s design, and then there is prototyping and
roll-out. So design is a phase. If you look at management literature design is
a phase. But for example, what the Design Council are saying is, as designers
we own product development. We can do that whole arc. And maybe some do, really
well, but actually in most organisations that I’ve come across, ‘a manager’
does that whole arc. A product manager, with a management training, or a
project manager, is responsible for that whole arc – and the design bit is a
bit in the middle. But designers want to take over the whole thing. And some do
incredibly well at that.
But there is a tension there again about what that word
‘design’ is doing.
Thomas Kohut: So would a design manager say ‘well I can do that
whole thing?’
Lucy: No it’s worse than that, some designers think they can
do the whole thing. They can elicit what the users want or should have or could
have, analyse that, interpret that, engage with stakeholders, articulate the
requirements, visualise, prototype, idea generate, blah blah blah – through to
then someone delivering it. So a designer will try and do that. My observation
about organisations I’ve worked with, which range from Deutsche Bank to
Vodafone – there are few people called ‘design managers’. They exist in the
Design Council’s universe. They barely exist in most organisations unless
they’re very product centric.
Julian Grice: Well they’re certainly not service innovation
people… And of course (and I agree with everything you’re talking about), as a
designer you always stray to the very front of the argument – because actually
it’s all about the user. And sometimes there will be some insight that modifies
‘this plan for that particular service’.
Lucy: But the designer doesn’t own it. They own it. And this
is one of the things I’ve learned from teaching MBAs. I used to teach at the
Royal College – I used to teach designers who were utterly brilliant, but at
the end of the day when I started teaching MBAs I thought ‘oh this is so much
more fun’. Because these are the people who own the project. They hire a
designer to help them with this whole arc. And the venture and the opportunity
and all of that. They scope that, and then they write the brief, which a good
designer will probably then turn into a different brief, and do that front end
work. But the management people own the design. Not the designer.
Carol Moonlight: What we’ve seen – and maybe a parallel shift is
needed. What we’ve seen in the online world, is the IT people, the techie
people own it, which is invariably a bad idea. They should be called on as
consultants, and give their expertise as appropriate, but they shouldn’t own
the end to end process.
Lucy: So that’s why this is actually about management, not
about design. It’s about who owns that thing. And that comes back to the
Herbert Simon definition – it’s about change. It’s about the shift online, or
the changing relationship with users, or saving money by getting citizens to
cut costs by doing whatever it is. Those set of aims at the beginning of a
project – which generally designers are not involved in – are formulated around
policy and organisational goals. So the design of public services is actually a
management question, not a design question. But there are then opportunities
for designers, design thinking, to play into that, because those managers
rarely come from that background.
Jocelyn Bailey: You might be about to come on to this, but how is
it then that the design profession has ended up positioning itself entirely
outside of that process?
Lucy: Exactly! So if most managers think that they are
designing a service – and I work with people who are designing a service – I’m
currently working with the Metropolitan Services Trust, a housing provider and
particularly offering services for older people… They are designing the
service. I’m not designing it. They just hired in The Young Foundation, and my
team to do a little tiny bit of work – they are definitely designing it. We’re
just helping them with a few gaps where I’ve said ‘I can help you here… and I
think you should do this…’ and they said ok. But they are designing it.
So the design response to the fact that actually managers
own all of this, whatever they are technically called in an organisation, is to
say either: ‘we can do the whole arc for you… give us everything and we can do
that. We’ve got this thing called “design thinking” that you can’t do. You
think you know your users – well we can know them better. We’ve got some special
methods, we’ve got some special participatory ways of eliciting more deeply what
they want. You’ll sit them in a room in a focus group and ask them, we’ll go
study them. So we’ve got methods ’. Which I am going to come to shortly.
And the other design response – like from the Design
Council’s work – is about trying to quantify ‘our impact is “this”. If you hire
us you’ll get a better design’ – which is incredibly hard to measure. And I
would say, having read a lot of the literature, most of those attempts to
define the value of design, aren’t very good. Yet. And as you know the Design
Council and the AHRC are commissioning some work on that. It’s not easy to
measure… to get clear comparative studies. And most design consultants want
them. They want to be able to say ‘I did this, if we hadn’t involved ourselves…
the impact of us on your project was this, this and this.’ But it’s very hard
to get that… And we’re in this culture where you have to have statistics, and
maybe some qualitative evidence… So that’s one of the responses as well, is to
say ‘let’s get some really good data to prove that we’re really great’.
One response is to say ‘we’ve got this magical design
thinking’, the other is to say ‘we’ll get you better data’. And then the third,
which I think is more tricky but more interesting is to reconstitute the
problem itself – to say ‘this isn’t even the right question’. And just to do
stuff, in a completely different context, which then reframes what the question
should be. An example for me would be My Society – they’re not necessarily
designers, although they’ve got some designers in there – where they just say
‘we’re just going to go and do it over here’. Which then changes the nature of
the debate. They don’t ask the DWP to hire them as consultants, they just go
and do it because something should exist, and they believe that’s the way it should
be done.
Returning to the Herbert Simon definition of ‘making
change’… they’re making an artefact. A different artefact, over here, that is
great – and then it forces other people to realise they can’t do it themselves.
’We would never have asked for that, we would never have written the brief, but
oh look it does all this other stuff and it changes how the conversation
happens.’
Carol: Just returning to outcomes… Evidencing that is
expensive – longitudinal studies are expensive. Very rarely do we get the money
to do it.
Lucy: There are potential ways around that though. If we’re
in a culture where we need to have better research about outcomes… universities
for example are really good at research. They would be the potential
organisations you could work with…
Julian: Whilst designers always complain about the brief
never being right – it’s the collaboration in that arc that is important. And
designers will always bleat on about the fact that they do have voice, amongst
a number of other voices that is worth listening to, before you present them
with their phase. Consumer brands are better at that than public services,
broadly.
Lucy: You’re also battling against professional culture. But
to get on to the design profession… the third thing I wanted to say is then, is
the design profession – meaning the people who went to design school of some
kind, call themselves a designer (not a manager), think about this stuff a lot
– what is it that that profession is doing right now.
And one of the important things is that, unlike engineers
and unlike architects, those other kinds of designers are not a chartered
profession. They are not strong institutionally. They weren’t founded in the
1880s, they don’t have a Royal Charter, they don’t have a guiding professional
body. They don’t have strong rules about who is in and who is out, and what
happens if you fail. You can’t get sued in the same way – you’re probably not
going to kill anybody from your bad design (whereas you might if you are an
engineer and your building falls down). So then the boundary work – that
managing of who is in and who is out is done by those institutions. In the sort
of design worlds that we’re in – anyone is in. Anyone could call themselves a
designer tomorrow – print a card saying user interaction designer – and then
everyone would say, ‘oh, really?’ It’s a culture, it’s not institutionally
strong…
And that matters because it’s about the ability to speak to
power, and make claims about your authority and your professional expertise. So
I would say design, meaning not engineering or architecture, which of course
are diverse design fields anyway and design is a multitude of fields,
obviously… But it’s institutionally weak. It’s got a poor academic knowledge
base. It’s got utterly brilliant practitioners, but they are mostly working in
very small firms, with good interpersonal links and so on, but there is not a
strong knowledge network, and ways of recognising what is good knowledge, and
what isn’t. And maybe that was fine for product design or graphic design or communications,
maybe that was fine… But it’s really not ok for this context. For talking to
government.
So there are some people who are trying to now create a stronger
charter for design – but they’re about 150 years too late in creating that
institution.
Jocelyn: Who is doing that?
Lucy: I think James Moultrie is involved. And a design lecturer
at Nottingham Trent. Anyway so there is a bunch of people on the back of the
same analysis saying ‘right we’re going to try and make that thing’ – whether
that works in the current environment, where professions don’t have the same
value as in the 1850s… It’s a different thing. Though we are all professionals
flogging our skills and knowledge to other providers.
Julian: There is a huge irony in all of that designers are
schizophrenic on their own topic: they desperately want credibility and
authority and voice… but on the other hand they love fragmentation, divergence
– and they can’t possibly agree.
Thomas: And they are in business and making money without
it. You can see they would question the need for a professional body.
Julian: Well they all say that they do. But the reality is
convincing them they are all part of the same thing has been challenging. What
you need, is a crisis. A crisis in the design sector which creates a complete
lack of credibility…
Lucy: Yes. Some really terrible things happening from bad
design. If buildings falling down did that over some decades for architecture…
death and destruction is one kind of crisis. So what is the same thing for
design…? I’m not sure it’s going to play out in that way. And the other
interesting parallel is that management consultants don’t have that, and they
do just fine. They peddle recipes and methods, they peddle professional
knowledge – they don’t have authorising bodies either, so maybe it’s not
required. But they have numbers. They have different modes of operating as well.
So those are some questions for the field – for the
multitude of professions. For me it’s not surprising that this is incredibly
complex stuff and difficult for
government departments to buy, because they don’t know what design is – because
no-one else does – they don’t see professional authority, and competence that is
validated in ways they understand…
And then we come to design thinking – one of the other things
that’s being peddled. I think that’s been an interesting development. And when
I think about what characterises a designerly approach (so this refers to
people from the culture of design, who studied design, work in design consultancies,
care about user experience and what things look like – as one symptom of their
behaviour) I think there are three or four different characteristics. These
vaguely map onto design thinking, but I have a particular take on that which we
could later get into…
So one is the focus on – not human-centredness, I don’t
think that’s the right term – but human scale. Focussing on experiences and
capacities of users, which is very much the case in the citizen space, in a
social and material world. One of the problems when that language of ‘human-centred’
gets adopted by these manager-types – they are just adopting marketing speak.
They say they know they need their services to be citizen centred. I’ve already
read lots of documents that say ‘our services will be citizen centred’. But
they don’t know what it means. They can’t operationally do it. They are not of
the culture which really profoundly attends to human experiences at human scale and pays attention to the artefacts.
Designers do pay attention to the artefacts within the social world. Most
managers think the artefacts are something you do later once you’ve worked out
the strategy. The artefacts come later (unless they’re within some aspects of
operations management). So that is something that does distinguish the designerly
approach: it’s at the human scale. It’s not the macro picture, it’s actually
this quite small ‘what are we doing in this room right now, what are the
objects, what are the human interactions?’
And I’m not saying that other people don’t do it. This is
one of my problems with design thinking – when you look closely at these things
– although you could say designers in this culture do do those things, it
doesn’t mean others don’t. For example: the army really cares about ‘stuff’.
Because if that goes wrong, in the middle of an invasion, then you’re f*****.
And the same with Citizens Advice – if you get the forms and the bits of paper
wrong then it doesn’t work. So there are other professions that do care about
the interactions of the people and the stuff and the teams. But certainly
designers do do that. And the probably care more about the crafting of those
things, as a starting point.
Secondly: I would say designers are analytical – to do any
design work, somebody has to do some analytical work (the segmenting of the users,
etc – and working out which of the things they’ve moaned about are the ones
that matter). But actually I think more profound from a designerly training/
background/ profession/ skill is the ability to synthesise by giving shape and
form. So it’s ‘I’ve listened to everything you’ve said, now here is my sketch
for that webpage and how it should be.’ The very rapid synthesis, not ‘let’s
write a list of how it could be changed, and then write another list, and then
have another five meetings’, but ‘here it is right now, on a piece of paper’. Which
is not the same as making it visual. For me the emphasis is on the
synthesising. The ability to say ‘I’ve heard what you’ve said and those
interviews from those five users and now I’ve synthesised it’. That very fast,
very quick work. And that is in the production of artefacts. In which the
visual plays an important part. And a lot of designers will say it’s because
they are visual – and that is part of it but more important for me is the synthesising
ability.
A third thing is: coming back to Hatchuel – the generative
and the creating. The creating of the new. And I think for cultural,
psychological, cognitive, motivational – all sorts of complex reasons – some
people are really good at generating ideas and some people are not. So I think
those designers generally are good at having lots of ideas. And some of those
managers sitting in DWP are not. They might have one idea, and then they really
stick to it. Typically the studies of designers show they have a gazillion
ideas, and they just keep having more and more. And there’s for them a sort of
pleasure in having lots of ideas. And other people are not like that. So there
is definitely something about generative creativity, which is celebrated and
practiced in design culture. And rewarded.
And the fourth thing is an exploratory inquiry approach,
which includes prototyping. It’s not that you have the right answer… You may
get solution fixation, but you may also just keep throwing away your ideas from
one day to the next. So it’s not just the generation – it’s the co-evolution of
the problem and the solution (Nigel Cross in design theory writes about this). So
it’s not a linear model, where you understand the problem, and you work towards
a solution, which is the model in books. It’s more like a real life model – you
have an understanding of the problem, you suggest a solution, and the insight
that gives you makes you keep going back to re-evaluate the problem and find
better solutions – you keep evolving the problem and solutions. This often gets
translated as ‘iterative’. The fact that is it iterative is not the important thing,
it’s the fact that you keep refining your understanding of what the issue is
that you’re working with. Most organisations are not geared up to do that. They
want to define a problem, sort out a solution, put some resources to it, and
then make it go away. Again, it’s not only designers – entrepreneurs do this as
well – but research shows it is certainly true of designers.
One other thing
that is part of that exploratory approach is the assumption by designers that
they don’t know best – they usefully don’t know. Their lack of expertise is
generative for a project. The whole design approach is actually about
continuous learning for the organisation. Now of course there are management
things that are about continuous process improvement – which aren’t a million
miles away. But they’re less fun/ messy – much more outcome-y – there is
something culturally distinct about them, although there are overlaps.
If you look at design thinking and the people who write
about it, you can see echoes of these things. This is just my formulation of
some of the key distinguishing things. And so it comes back to the question of
who has authority to do it. Other people may well recognise in their work, that
they already do these things – so then it’s really hard for designers to claim
that as their professional territory. Because if other people are already
practicing these things – what is it that designers are contributing?
The only thing I can suggest is what I have observed from
people who are not designers coming on my MBA course. And they choose it not
really knowing what it is, and by the end of it they are better able to see the
service world they’re in.
Through all of that stuff I’ve just given you the
condensed version of, the students think about their world of work
differently – they see themselves as being in a learning process, they pay more
attention to the artefacts at human scale – they see that the touchpoints and the artefacts
matter more than they thought. They are aware of what good design is, in a different way to
before. That is achieved by a learning journey that is partly reading some
theory, but also doing designing. And you could equally well do that with some
senior civil servants. It has potential amazing effects. It’s not about a
designer standing there telling them about a great web page.